![]() ![]() we've been hit by a bloody missile! Where's the eject button? I'd better check the manual. ![]() though, what's that beeping noise? Oh! The plane's gone all wobbly. Brilliant! If that's his reaction to a mere plus five gravities, let's hear what he's got to say about minus three. I initially suspect that he's spanking his donkey, but then I cotton on. Suddenly there's a sound sample from the rjo bloke in the back seat - a gasp, a groan, some heavy breathing. I flip to inverted and pull back on the stick. How high am I? 10.000 feet, eh? Let's get below cloudbase quick-smart: I've got an appointment with 20 feet above the ground, flying upside-down. I understand most of the hud immediately. Take-off time! Uhh? Oh, this mission obviously starts in the air. And I don't even particularly want to shoot anything down yet. now I'm on the ordnance screen, and there are far too many weapons on display. As I click on 'accept', I realise that FSW must mean Forward Swept Wings. Its wings slope in the opposite direction to all the others. Oh well, it looks like a bloody Hercules from this angle. wow, loads of little planes in a hangar, viewed from above. I decide (incorrectly, as it turns out) that the quickest in-road is going to be the top one 'play single mission'. I scan the on-screen list: play single mission create quick mission create pro mission replay last mission aircraft reference other vehicle information start campaign load campaign view pilot records. So where's the Quickstart? Doesn't seem to be one. (It plays for 1.0394 seconds before I press the spacebar.) Whirr, Whirr, Whirr, whirr. I would like ninja-scopic sound thank you (click). With shaking hands (heart rate at 158 bpm) I placed the disc into the drawer. So I dashed across the room and plugged a Flightstick Pro into the back of the ludicrously tall office P133. I exaggerate, of course, but you get the drift: I was handed the ATF CD and assured that I would soon be in seventh heaven. and the champagne was flowing like nobody's business. Hags! Balloons! Glittery ribbons! There were trays of posh 'snacks' scattered about, too. A bevy of exotic dancers had been brought in for the occasion. and I had no reason to doubt this - after all, everyone in the office was jumping up and down shouting "Hip hip hooray!". Use NifSkope for the things discussed here in this thread.When I was given ATF to review I was told that it was bound to be the most brilliant flight sim in the entire multiverse. and I have a new sound that pops up when you click on it!ĭo NOT use 3ds Max 2008! It sucks for this game. Will soon update the easier XML stats to reflect discussed changes in this thread about AC-130's role. Does anyone know if this has anything to do with missing plugins? I think I have them all. kf back out as "single kf with nif", but every time I try that, it stops over halfway and pops an "unknown error" and the file isn't exported. Obviously, you need to import the files first before doing this. You can edit that text easily by right clicking and then going to edit kf the various points in the animation that theĬ. Look down in the lower right hand (for 3Ds Max 2008, anyway) under Keysī. In order to link a sound to the XML (AS3DScripts.xml), you have to do the following:Ī. kfm is like a master index file for all those animationsĤ. Combat sounds are basically linked to the animations files.ģ. In this way, the AC-130 functions more like a helicopter gunship, lending CAS for as long as possible (where a helo might hang out for a bit around its battle positions).Īgain, I invite a graphics specialist to modify this unit with new animations (Guns blazing with hot lead!).Īs i toiled diligently trying to add new sounds, the following truth as been discovered:ġ. In real life, the Spectre Gunship would circle around the mission area until no longer needed-while a fighter will quickly zoom past to drop the payload and exit out. However, should you control the air, the AC-130 is most definitely your friend in the skies! She will diligently ensure that any large targets are destroyed (like Tanks in minimum 2 hits, due to coding) and will attempt to pound any infantry as much as possible. The likelihood of your craft getting shot down is good if they have only Fighters, but if they have Jet Fighters, the AC-130 will lose. It is recommended you use this unit against enemeis without an air force or one against whom you have won air superiority.
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