Nier: Automata lets you individually disable every element of the UI in exchange for more room to equip plug-in chips and I haven't seen people complain that the game is penalizing you for displaying basic elements like HP bars or the mini-map. I never even really thought of it as being penalized for basic game functionality? I had the opposite perspective: that I could be rewarded with one extra slot if I was willing to give up some convenience (which I never was, aside from dealing with specific bosses). Which is fine, but there are plenty of people who like being lost for a while and don't feel like their time is being wasted by it.Īlso, when it comes to compass charm. If it stressed you out to the point where you weren't able to simply enjoy the game and felt like you were wasting time until you finally had the map in front of you, that doesn't make it bad design, it just means you didn't like it. Seems kind of silly to call it bad design when, for a lot of people, it greatly improved their enjoyment of the game and contributed a lot to the atmosphere of the world. So many people that would love this game actually drop it because they don't push through the early part. There's basically 2 hollow knights: before you get a good chunk of the maps and after you get a good chunk of the map. ![]() I always encourage everyone to push through the beginning few hours because it really is an amazing game. This sucks because otherwise it's an incredible game. It all just feels very regressive when it doesn't have to be this way. If you dont get those, or only get a few, the game is harder. There are 9 soul vessels and 16 mask shards scattered throughout the game. If you choose not to the game is significantly harder. Your Nail Weapon and Spells are all upgradable. Imagine taking a penalty for having basic game functionality. Hollow Knight is one of those games that can be as hard as you want it to be. Add to that having to waste a pin spot to track yourself on the map. I was not keeping track of dead ends because literally the only thing that mattered was finding Cornifer. I was not making mental notes of where I've been. I was not exploring when I was hunting down Cornifer. Hopefully you run into him so you can play the game proper again. 1 Hollow Knight: Silksong Gameplay - Nintendo Treehouse: Live E3 2019 Watch on I think this footage deserves its own thread. In Hollow Knight they make you waste your time for a few minutes in every new area while you find Cornifer. It's not a problem in other games with good map systems because you're charting as you explore. All of that stops when you go to into a new area. This series will never catch a break.ĮDIT 2: Looking at not only the obvious previews but youtube comments/Reddit etf FFXVI has a MAJORILY positive reception and there are plenty of people who are actually going to buy it but don't do pre order culture.Click to shrink.When you have a map you make a mental list: I've been here, I haven't been here, I can't go here, this spot there's a hard monster, I need to check this corner, that corner. 1 comment i read in that thread in the see of negativity and downright untrue things is someone hoping the game fails because it isn't turn based lol.ĮDIT: Imran Khan is very reliable so this is not about him or what he is saying, im talking about the reactions in the thread being a reason to completely shit on FFXVI etc. Listen i also want to say i dig Resetera at times while other times people like to passively hope a game fails or shits on it. There is straight up someone WANTING the game to fail because of it lol. ![]() Resetera? takes it into doom and gloom territory. Sales for pre orders arent getting up to snuff but Yoshi P himself even mentions it's mostly about after the day one sales and reviews in hoping to make profit.a.k.a word of mouth.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |